Boys & Girls Clubs of America

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Summer Brain Gain

Developmentally appropriate, project-based learning experiences are designed to keep young people engaged throughout the summer. Club or Youth Center youth can stay on track while having fun with their peers, exploring new topics and ideas, and learning important skills along the way. 

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Summer Brain Gain Module 1: Group Agreements, Ages 12-18

In this module, youth will get to know each other and develop their Group Agreements for the summer.

  • Program type
    Targeted program
  • Age level
    Grades 6-8
    Grades 9-12
    Ages 13-15
    Ages 16-18
  • Group size
    3-25
New Item
Digital First

Summer Brain Gain Module 2: Around the World, Ages 12-18

Youth will take a trip about the world and learn about different cultural traditions in Brazil, Ghana and China.

  • Program type
    Targeted program
  • Age level
    Grades 6-8
    Grades 9-12
    Ages 13-15
    Ages 16-18
  • Group size
    20-25
New Item
Digital First

Summer Brain Gain STEM Module 1: Slime Design, Ages 12-18

In this module, youth will learn about the chemistry of slime and create a custom slime to showcase at the end of the week.

  • Program type
    Targeted program
  • Age level
    Grades 6-8
    Grades 9-12
    Ages 13-15
    Ages 16-18
  • Group size
    20-25
New Item
Digital First

Summer Brain Gain READ Module 1: Family Short Stories, Ages 12-18 rere

In this module, youth will read various short stories with a focus on the theme of family. They will engage with the texts through paired reading, reader’s theater, art and discussion.

  • Program type
    Targeted program
  • Age level
    Grades 6-8
    Grades 9-12
    Ages 13-15
    Ages 16-18
  • Group size
    20-25
New Item
Digital First

Summer Brain Gain READ Module 2: "The Westing Game," Ages 12-18

In this module, youth will investigate the 16 possible suspects in Sam Westing’s murder and attempt to solve the mystery of his death.

  • Program type
    Targeted program
  • Age level
    Grades 6-8
    Grades 9-12
    Ages 13-15
    Ages 16-18
  • Group size
    20-25
New Item
Digital First

Summer Brain Gain Module 2: Escape Rooms, Ages 12-18

In this module, youth will explore a variety of puzzles while building executive function skills as they plan and build

  • Program type
    Targeted program
  • Age level
    Grades 6-8
    Grades 9-12
    Ages 13-15
    Ages 16-18
  • Group size
    20-25
New Item
Digital First

Summer Brain Gain Module 2: Animal Habitats, Ages 6-8

In this module, youth will learn about various animal habitats and explore which species live in each habitat through activities.

  • Program type
    Targeted program
  • Age level
    Grades K-2
  • Group size
    20-25
New Item
Digital First

Summer Brain Gain Module 3: Storytelling, Ages 6-8

In this module, youth will work in teams to tell a story using storyboards, scripts and puppets.

  • Program type
    Targeted program
  • Age level
    Grades K-2
    Ages 6-9
  • Group size
    4-25
New Item
Digital First

Summer Brain Gain READ Module 1: “The Day You Begin”, Ages 6-8

In this module, youth will interact with this book about both struggling with and celebrating being unique. Youth will write stories and poems, culminating in a Story Café to showcase their work.

  • Program type
    Targeted program
  • Age level
    Grades K-2
    Ages 6-9
  • Group size
    20-25
New Item
Digital First

Summer Brain Gain READ Module 2: “Grace for President”, Ages 6-8

In this module, youth will read about Grace, who decides to try to become the first female president of the United States.

  • Program type
    Targeted program
  • Age level
    Grades K-2
    Ages 6-9
  • Group size
    20-25